A template to get started with __frgmnt
Find a file
2026-03-21 00:19:38 +01:00
.ddev feat: template composer release 2026-03-07 18:53:15 +01:00
bin style: differently color coded output 2026-03-08 11:57:06 +01:00
config docs: provide basic instructions and example .env 2026-03-07 17:00:19 +01:00
public [license] updated license 2025-11-26 23:02:59 +01:00
.gitignore big restructure to better organize later additions v2 2025-11-01 02:56:59 +01:00
composer.json fix: updated core ref version 2026-03-08 11:19:57 +01:00
LICENSE docs: update license 2026-01-12 22:51:55 +01:00
phpstan.neon chore: phpstan.neon config file for project 2026-01-27 18:59:01 +01:00
readme.md docs: update readme 2026-03-21 00:19:38 +01:00

__frgmnt

This is the Content Management System behind dstwre.sh.

This CMS mainly to learn. It's not meant to compete with existing CMS solutions.

This repository is a template project: alongside the core, it includes an example extension that handles the frontend with a minimal setup and demonstrates how customizable the system can be.

Current status

You can already self-host __frgmnt and experiment with it, but the project should still be considered experimental.
Things may change, be restructured, or break as the CMS evolves.

Self-hosting / Setup

For installation and local setup instructions, see:

Self-hosting __frgmnt

That guide covers the current setup, requirements, local development notes, and first login details.

Local development note

DDEV is recommended for local development, but it is not required.
If you do not want to use it, you can safely remove the .ddev directory.

If you use DDEV, change the name in .ddev/config.yaml to your project name.

License

This project is licensed under JNK 1.1 - an Anti-Capitalist, Share-Alike, Post-Open-Source license.

Use it, remix it, break it, rebuild it, make something your own and share it with the world.
Just don't sell it. Don't lock it behind paywalls. Don't wrap it in ads, NFTs, AI scraping, or subscription garbage.

If you extend or modify this work, release your version under the same license.
Keep it free, keep it open, and link back to the source.

This license exists to protect a space where creative work stays public and freely shared,
instead of getting buried in products or turned into someone's revenue stream.

See LICENSE for full details.